![]() ![]() >The choice of greater damage at the cost of HP versus the comfort of invincibility for 20 seconds.īoth classes have good multiclass options if you can get them and crafted weapons are an decent option with a crit build. You'll have a 70% Crit Rate with all the crit skills, which is great for crafted weapons as it will help to mitigate the wide damage variance(though you will still notice it at times). HOWEVER, this opens up the option of crafting weapons if you aren't premium and can't get some of the good multiclass weapons. ![]() Assuming both Brave, Wise stance and Average Stance, it would be an extra 27 points to max out those crit skills. If you were to max out the crit skills for Braver and Fighter, you would have a good chance to get that 15% damage bonus. Critical Strike is good for an extra bit of damage every now and then. The 20% boost from Limit Break is great, but you're a full on glass cannon with it active. So, if you sub it, you won't be invincible during Katana Combat.įighter has Limit Break and Critical Strike. So I don't want to be /hunter lol.Well, I suppose it comes down to the skills and weapons you have access to.Ĭombat Escape can only be used whenever Braver is your main class. The range for barbarity and Zondeel practically match with the slight caveat that Zondeel is not a sphere like barbarity is, so if you have flying enemies around (that don't get knocked to the ground by the stun) you can do a slight hop before casting Zondeel to gather enemies better.The reason I want to know if fighter/braver or braver/fighter is better rather than /hunter is because I love using my weapons from both the classes. Zondeel also makes all the enemies overlap which means that if you hit them all with a normal 3, you'll recover PP for each enemy hit easily refilling your PP bar on a large enough crowd of enemies. Needs a casting subclass but barbarity's stun effect gives you plenty of leeway to vacuum in enemies and finish them off with a stronger single target PA. Unspoken barbarity > charged/uncharged Zondeel > (normal 3 >) cherry blossom finale/flash of the lotus. When locked onto a target point that's slightly off the ground, katana combat will float you up to it which gives you altitude to quickly execute lunar flourishing. Katana combat > attack > lunar flourishing. Lastly here are some other combos you might want to learn. Evicerating bloom also has a minor benefit which is that you can generally stand slightly back from the target for more damage (the waves deal more damage the further away they travel) which gives you space to see enemy attacks better and parry which is why I tend to use it more. Alternatively in situations where you can get all of eviscerating bloom's damage (enemy is large enough to be hit by all/most of the attack) that can do more damage. The nocturnal > lunar combo can't be used on aerial targets that well as lunar flourishing will take you to the ground, so lotus which can maintain altitude is better in that situation. Normal 3 is your best PP restoring attack and the parry > lunar combo lets you skip the first two attacks.įor when you don't have parry best loop is either nocturnal blossom > lunar flourishing > normal 3 (good for when you have skills/abilities that need you to chain different PA's into each other) or you just spam flash of the lotus or evicerating bloom depending on the situation. Since parry lifts you off the ground slightly, lunar flourishing doesn't need to do the jump and executes very fast. Next best dps would be something like parry > lunar flourishing > normal 3 (your basic attack that does two slashes) or another PA. ![]() Parry provides a lot of I-frames which allows you to parry the first hit in a multi hit attack and ignore the rest, but the parry animation can be cancelled with the guard action itself so if you have decent timing you can actually parry every hit in a combo and fire off a bunch of slashes. Read and follow their rules!īest damage rn for NA on braver is parry chaining.
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